Laser tag games

Laser Tag Games

For X-Series equipment

X-Series Laser Tag Games

These fun games are available with your X-Series equipment! All games support Chimera Bases and Chimera Targets. Games which require Chimera Bases or Chimera Targets are are marked.

Capture The Flag

Requires Chimera Bases
Supports Chimera Targets

A new take on a classic game. Each base holds an electronic copy of a flag. If you get within 10 feet of the enemy base, you can shoot the base to take its flag! The base loudly states “The flag has been stolen!”, and your gun starts repeating “I have the Flag!”. If you manage to survive on your way back to your base, you can deposit the enemy flag for 5000 points! Players who have been tagged out can be revived back at their base!

  • Basic game with all players receiving 20 hits
  • Teams – can’t shoot teammates
  • Get points for shooting opponents
  • Base will revive players every 15 seconds as long as flag is there
  • If flag is taken, a new flag is generated in 2 minutes
  • When the new flag is generated, all players within 10 feet of the front of base are revived
  • The winners are determined by score
Points Objective
110 points You shoot an opponent during the game
220 points You take out an opponent (last hit)
100 points You steal an enemy flag
5500 points You return the enemy flag to your base
10 points A teammate shoots an opponent
20 points A teammate takes out an opponent (last shot)
5000 point A teammate returns the enemy flag to your base base

Civil War

Supports Chimera Bases and Chimera Targets

Imagine you are using civil-war era muskets! You can only fire 1 shot before needing to reload for 10 seconds. And you can only take 3 hits before you are tagged out, so be careful! This game is very challenging and lots of fun. Recommended for more experienced players.

  • Similar to Team Elimination, except each player only has 3 hits
  • Reload ammunition after every shot, which simulates the time of 10 seconds to load a musket
  • Get points for shooting opponents
  • Get a few points when your teammate shoots an opponent to encourage teamwork
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points shoot an opponent during the game
220 points take out an opponent (last hit)
10 points teammate shoots an opponent
20 points teammate takes out an opponent (last hit)

Control Point

Requires Chimera Bases or Chimera Targets

In additon to each teams (optional) home base there are one or more other bases on the field acting as “control points”. The two teams are battling to control these control points. The team that controls the most control points for the longest time during the game will win. Players who have been tagged out can be revived at their home base or any control point their team controls!

  • Teams – can’t shoot teammates
  • Get points for shooting opponents
  • Every 2 minutes the home bases and control points controlled by a team will revive dead players on that team standing within 10 feet of the front of the base or control point
  • The winner is determined by points
Points Objective
110 points shoot an opponent during the game
220 points take out an opponent (last hit)
550 points hit an opponent’s home base
50 points hit a control point
200 points capture a control point
1000 points for every minute your team has full control of a control point
20 points teammate takes out an opponent (last shot)
50 points teammate hits an opponent’s home base

Free For All

Supports Chimera Bases and Chimera Targets

The simplest of all Laser Tag games. Everyone for themselves, no teams! Not recommended for young players, play Immortal Arena Teams instead.

  • Most basic of all games, with all players receiving 20 hits
  • Everyone shoots everyone else / no teams
  • Receive points for shooting other players
  • The winner can be the last-player standing, or by points
Points Objective
100 points shoot a player during the game
200 points take out a player (last hit)

Immortal Arena

Supports Chimera Bases and Chimera Targets

An easy game for beginners. You can never be tagged out. Each time you take a hit, your gun is disabled for 3 seconds.

  • Just like Free For All, except players can’t die
  • Because there are no health limits, the gun displays remaining ammunition
  • 30 rounds per clip…press the reload button for another clip
  • Player becomes disabled for 3 seconds every time they are hit. Cannot shoot or take hits.
  • Everyone shoots everyone else / no teams
  • Receive points for shooting other players
  • The winner is the player with the highest score
Points Objective
100 points shoot a player during the game

Immortal Arena Teams

Supports Chimera Bases and Chimera Targets

The best game for young players. You can never be tagged out. Each time you take a hit, your gun is disabled for 3 seconds. Being on teams keeps young players happy.

  • Just like Team Elimination, except players can’t die
  • Because there are no hits, the gun displays remaining ammunition
  • 30 rounds per clip…press the reload button for another clip
  • Player becomes disabled for 3 seconds every time they are hit. Cannot shoot or take hits.
  • Teams – can’t shoot teammates
  • Get points for shooting opponents
  • Get a few points when your teammate shoots an opponent to encourage teamwork
  • The winner can be the team, or by points
Points Objective
110 points shoot an opponent during the game
10 points teammate shoots an opponent

Powerup Quest

Requires Chimera Targets
Supports Chimera Bases

Familiar to video game players, this team elimination scenario adds colored Chimera Targets for players to shoot and earn Powerups (upgrades). This is a good scenario for both large and small groups. Shoot a colored target to get these upgrades:
Blue: Machine Gun (30 shots in rapid fire)
Purple: Rocket Launcher (3 slow fire shots, but damage of 5)
Yellow: Armor (protection)
Green: Health (lives)
When the target is pulsing red, The target is recharging. The red lights pulse quicker as the target is closer to being charged.
When a player runs out of their Machine Gun or Rocket Launcher ammo, the gun reverts back to the starting ammo of the base gun. If you are out of ammo using your base gun, you can always press the red reload on the gun for more ammo. The team with the most points at the end of the timed game, wins.

Race to Level Seven

Requires Chimera Targets
Supports Chimera Bases

This team elimination scenario adds targets for any player to shoot, and level up their gun from 1 to 7, which makes each player stronger and more unique at each level. Interesting strategies arise; do you shoot Chimera Targets to get more points and level up to be the most powerful player, or do you eliminate your opponents early while they focus on powering up? Which ever you decide, be quick, for each target is only green (ready to be shot) for a short time, then returns to red! The team with the most points at the end of the timed game, wins. This is a good scenario for both large and small groups.

Each team member picks any of the roles, but remember that each comes with it’s advantages and disadvantages!

Team Elimination

Supports Chimera Bases and Chimera Targets

A pure combat game. Teams face off with no revives possible. Use teamwork and tactics to outsmart your opponents. Last team standing wins. Perfect for experienced players who want an intense game!

  • Each player receives 20 hits
  • Teams – can’t shoot teammates
  • Get points for shooting opponents
  • Get a few points when your teammate shoots an opponent to encourage teamwork
  • Get lots of points for shooting an enemy base
  • Every 2 minutes the base will revive dead players on that team standing within 10 feet of the front of the base
  • The winner is determined by points
Points Objective
110 points shoot an opponent during the game
220 points take out an opponent (last hit)
550 points shoot an enemy base
10 points teammate shoots an opponent
20 points teammate takes out an opponent (last shot)
50 points teammate shoots an enemy base

Super Mercenary

Supports Chimera Bases and Chimera Targets

A mercenary for hire with a super gun. Better hire him first! If you shoot the mercenary, he joins your team with his powerful gun. But watch out- if he gets tagged out, he joins the other team!

  • Just like Team Elimination, except there is 1 or more mercenaries on the field
  • Mercenaries start out as neutral; their gun doesn’t work
  • When the first person shoots a mercenary, the mercenary will join that person’s team
  • Definition of mercenary = somebody who is not affiliated with either side. They are neutral until persuaded.
  • Mercenaries have a powerful machine gun, so they are deadly.
  • Once a mercenary is killed, they are disabled for 10 seconds. Then they come back to life on the team that killed them.
  • The mercenary’s gun will say “Team 1” or “Team 2” accordingly
  • The mercenary’s gun is powerful– shoots 3x as fast as all other guns
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points shoot an opponent during the game
220 points take out an opponent (last hit)
10 points teammate shoots an opponent
20 points teammate takes out an opponent (last hit)
550 points convert a mercenary during the game
50 points a teammate converts a mercenary during the game

Regenerating Shields

Supports Chimera Bases and Chimera Targets

Play like a space marine! Each player has electronic shields. When you take a hit, the shields wear down. Make it 30 seconds without being hit, and your shields will start repairing themselves! But get hit too hand and your shields will fall, and you take permanent damage.

  • Similar to Team Elimination, except each player has 10 hits - the first 6 are shields and the next 4 are hits
  • Shields can be regenerated, but hits cannot be regenerated
  • After you’ve been hit, if you are able to avoid losing any more hits for 30 seconds, your gun will regenerate 1 shield for every 2 seconds starting at 30 seconds, until all 6 shields are regenerated

    Example: Take hit 5 points of damage to your shields, then hide. At 30 seconds your shields will start regenerating every 1 point every 2 seconds, and at 38 seconds you will be back up to a full 6 shields

    Example: Take 7 points of damage (6 shields and 1 hit), then hide. At 30 seconds your shields will start regenerating and after a total of 40 seconds, you will be back up to 6 shields and 3 hits, because 1 hit was taken when you took 7 points (6 shields + 1 hit) of damage. The 7th point of damage or (1st hit) will never regenerate

  • The goal is to never get below 6 shields because you can regenerate them, but go lose more than 6 and you have permanent loss of hits
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points shoot an opponent during the game
220 points take out an opponent (last hit)
10 points teammate shoots an opponent
20 points teammate takes out an opponent (last hit)

Zombie

Supports Chimera Bases and Chimera Targets

BRAAIIINNSSSSS…. They’re coming for you! One team is the humans, the other are zombies. Just like in the movies, if a zombie tags out a human, he comes back as a zombie. The zombie guns loudly proclaim “BRAAIINNSSSSS” to complete the effect!

  • Humans vs. Zombies
  • Set up with 2x more humans than zombies
  • Zombies receive 20 hits and humans receive 10 hits
  • When a zombie kills a human, the human becomes a zombie. The human’s gun will first die/shut down for 10 seconds, then restarts as a zombie
  • If a human kills a zombie, the zombie is dead
  • The game is over when all the zombies are dead or all the humans have been converted to zombies
  • Zombies can be identified by the sounds their guns make…BRRAAAIIIINNNNSSS…
  • The winner can be the humans, the zombies, the last-player standing, or by points
Points Objective
100 points shoot an opponent (human or zombie) during the game
200 points take out an opponent (human or zombie) - last hit